Kariya
Makenzie Fraser, Invoker, Captain-Royal Hurvan
Army
|
| ABILITIES |
Ability
Score
|
Ability
Modifier
|
|
CHARACTER |
Level |
Class |
|
| Strength |
15
|
+2
|
Character Class
1 |
1
|
Fighter |
| Dexterity |
13
|
+1
|
Character Class
2 |
9
|
Mage |
| Constitution |
16
|
+3
|
Character Class
3 |
|
|
| Intelligence |
20
|
+5
|
SAVING THROWS |
Total
|
Base
|
Ability
|
| Wisdom |
16
|
+3
|
Fortitude
|
6
|
3
|
+3
|
| Charisma |
14
|
+2
|
Reflex |
4
|
3
|
+1
|
| Luck |
10
|
|
Willpower |
9
|
6
|
+3
|
| |
ALIGNMENT |
LG |
|
|
Description:
Even though she keeps it loosely braided, Kariya's very long, wavy black hair
almost touches the ground from atop her 5'4" frame. Kariya takes
great pride in staying physically fit and maintains perfect posture at
all times. Her classic features are highlighted by bright blue eyes that
seem to radiate confidence. She favors well-tailored pants tucked into
highly polished boots to the traditional wizard's robes and prefers dark
reds and blues. Recently, her hurvan shepherd, Ulf is always seen by
her side.
Character
Notes:
Good or bad, thanks to Dr. Mordenheim, Kariya can see in total darkness, however,
this has made her colorblind.
|
| ARMOR/SHIELD |
Armor Bonus |
Check Penalty/
% spell failure |
|
NOTES: |
| Shadow Armor* (leather
+2) |
+4 |
0 / 0%** |
*Magic
Armor: See
description below
**Feat: Armored Caster
***Feat: Improved Initiative |
| |
|
|
| WEAPONS |
Total
Attack
Bonus
|
Damage |
Attacks |
1
|
2
|
3
|
4 |
|
| Short Sword |
+7
|
|
|
|
1D6
|
| Knife/Dagger |
+7
|
|
|
|
1D4
|
| Hand Crossbow |
+6
|
|
|
|
1D4
|
|
Initiative |
+4*** |
| |
|
|
|
|
|
|
AC with
shield |
-- |
| |
|
|
|
|
|
|
AC no
shield |
15 |
Spells:
- Cantrips
- Useful: Chill, Clean, Color, Dampen, Dry, Exterminate, Gather,
Polish, Salt, Shine, Spice, Sprout, Stitch, Tie, Warm, Wrap;
- Reversed: Dirty, Dusty, Hairy, Tarnish, Ravel;
- Legerdemain: Change, Mute, Present;
- Person Affecting:Blink, Cough, Nod, Twitch, Yawn;
- Personal: Fire Finger, Smokepuff;
- Haunting:Creak, Tap, Whistle.
- First Level
- Magic Missile,
Detect Magic, Read Magic, Protection from Evil, Alarm, Flash
- Second Level
- Fog Cloud, Web,
See Invisibility, Darkness, Whispering Wind, Arcane Lock,
- Third Level
- Lightening Bolt, Kariya's
Carefree Kennel, Leomond's Tiny Hut
- Fourth Level
- Fire Trap, Shout, Wall of Ice
- Fifth Level
- Ball Lightening
| FEATS |
SRC |
Page |
|
| Armored Caster |
|
|
reduce your chance of arcane spell failure by 10% |
| Combat Casting |
PHB |
80 |
+4 bonus to
Concentration |
| Improved Initiative |
PHB |
83 |
+4 bonus on
Initiative |
| Scribe Scroll |
PHB |
84 |
Can create
a scroll of any spell the character knows |
| Spell Focus - Evocation |
PHB |
85 |
Add +2 to DC
for all saving throws against spells from selected school |
| Silent Spell |
PHB |
85 |
Can cast a
spell with no verbal components, use slot 1 level higher |
| Enlarge Spell |
PHB |
82 |
double range
of spell, use slot 1 level higher |
| Hardened Spell |
|
|
DC for counterspell
is increased by +4 from school you have spell focus |
| Empower Spell |
PHB |
82 |
All variable,
numeric effects are increased by one-half, use slot 2 levels higher |
Hello |