Kariya Makenzie Fraser, Invoker, Captain-Royal Hurvan Army
ABILITIES
Ability
Score
Ability
Modifier
CHARACTER Level Class  
Strength
15
+2
Character Class 1
1
Fighter
Dexterity
13

+1

Character Class 2
9
Mage
Constitution
16
+3
Character Class 3
 
Intelligence
20
+5
SAVING THROWS
Total
Base
Ability
Wisdom
16
+3

Fortitude

6
3
+3
Charisma
14
+2
Reflex
4
3
+1
Luck
10
Willpower
9
6
+3
  ALIGNMENT
LG
   

Description:
Even though she keeps it loosely braided, Kariya's very long, wavy black hair almost touches the ground from atop her 5'4" frame. Kariya takes great pride in staying physically fit and maintains perfect posture at all times. Her classic features are highlighted by bright blue eyes that seem to radiate confidence. She favors well-tailored pants tucked into highly polished boots to the traditional wizard's robes and prefers dark reds and blues. Recently, her hurvan shepherd, Ulf is always seen by her side.

Character Notes:
Good or bad, thanks to Dr. Mordenheim, Kariya can see in total darkness, however, this has made her colorblind.

ARMOR/SHIELD Armor Bonus Check Penalty/
% spell failure
 
 NOTES:
Shadow Armor* (leather +2)
+4
0 / 0%**
*Magic Armor: See description below
**Feat: Armored Caster
***Feat: Improved Initiative
     
WEAPONS
Total Attack
Bonus
Damage
Attacks
1
2
3
4
 
Short Sword
+7
1D6
Knife/Dagger
+7
1D4
Hand Crossbow
+6
1D4
  Initiative +4***
              AC with shield --
 
  AC no shield 15

Spells:

Cantrips
Useful: Chill, Clean, Color, Dampen, Dry, Exterminate, Gather, Polish, Salt, Shine, Spice, Sprout, Stitch, Tie, Warm, Wrap;
Reversed: Dirty, Dusty, Hairy, Tarnish, Ravel;
Legerdemain: Change, Mute, Present;
Person Affecting:Blink, Cough, Nod, Twitch, Yawn;
Personal: Fire Finger, Smokepuff;
Haunting:Creak, Tap, Whistle.
First Level
Magic Missile, Detect Magic, Read Magic, Protection from Evil, Alarm, Flash
Second Level
Fog Cloud, Web, See Invisibility, Darkness, Whispering Wind, Arcane Lock,
Third Level
Lightening Bolt, Kariya's Carefree Kennel, Leomond's Tiny Hut
Fourth Level
Fire Trap, Shout, Wall of Ice
Fifth Level
Ball Lightening
FEATS SRC Page  
Armored Caster
reduce your chance of arcane spell failure by 10%
Combat Casting
PHB
80
+4 bonus to Concentration
Improved Initiative
PHB
83
+4 bonus on Initiative
Scribe Scroll
PHB
84
Can create a scroll of any spell the character knows
Spell Focus - Evocation
PHB
85
Add +2 to DC for all saving throws against spells from selected school
Silent Spell
PHB
85
Can cast a spell with no verbal components, use slot 1 level higher
Enlarge Spell
PHB
82
double range of spell, use slot 1 level higher
Hardened Spell
DC for counterspell is increased by +4 from school you have spell focus
Empower Spell
PHB
82
All variable, numeric effects are increased by one-half, use slot 2 levels higher

 

 

Hello